Winter War Campaign: Kestääkö Kollaa? (Will Kollaa hold?)
My 2nd Winter War Campaign
Rules: Nuts! By TwoHourWargames (28mm WWII
skirmish) – with a few personal touches here and there
The Mission Card Deck will be used for everything but
friendly reinforcements
Campaign Background: Follows the exploits of
Kersantti (Sgt) Tapio Kalvela, AKA “The Metsän (Forest) Kauhu” (Terror or Horror) or often just “The Kauhu” and
his Jääkäri (Jaeger) squad. The Kauhu and his squad are attached to Kapteeni
Kaarna’s infantry task force.
Further Campaign Background and a guide to my abbreviations found HERE
1st Scenario: Patrol: Soviet Victory
2nd Scenario: Defending the approach to the
village: Finnish victory
3rd Scenario: Choc & Cigs – Escort: Finnish
victory
4th Scenario: Patrol – Finnish victory
5th Scenario: Finnish Attack – Soviet Victory
6th Scenario: Choc & Cigs – A dangerous
mission – Finnish victory
Date: January 3rd, 1940 – Kollaa River in
Ladoga Karelia
Weather: Clear skies, freezing cold with Moderate snow
on ground
Campaign Morale: Soviets (4), Finns (4)
Investment Level: Soviets (4), Finns (3).
Scenario Background:
After an all too
brief period of “R&R” (which in this case means rest and replacements), not
to mention a daring escapade involving home brewed BEER Task Force Kaarna has
been transferred to the Kollaa River for a desperate defensive battle.
Historical note: The
Finns were surprised by the strength of the Soviet attack in this sector.
During the first week of the war, they were pushed back faster than Marshal
Mannerheim expected, before making a desperate stand at the Kollaa River. The
fighting here was critical to both sides, as if the Soviets succeeded in making
a breakthrough here, the entire Mannerheim line would be outflanked and the
road to Helsinki opened.
On December 7th,
General Hägglund, commander of the Finnish IV Corps, sent the famous message: “Kestääkö
Kollaa?” (Will Kollaa hold?), to which Lieutenant Aarne Juutilainen
answered "Kyllä kestää, ellei käsketä karkuun juoksemaan” (Yes, it will
hold, unless the orders are to run). He meant what he said. A week earlier he
had received an order from regiment to withdraw, which he ignored.
The desperate
fighting continued here until the end of the war, with the Finns just barely
managing to hold on. Lt Juutilainen is
credited with creating the “Kollaa Spirit.” The simple question and reply have
entered the Finnish lexicon as an expression of perseverance and resolve in the
face of impending crisis. As fine an example of “Sisu” as any.
Note: Lt
Juutilainen was the company commander of #6 company, Infantry Regiment 34 of
the 12th Division. He was nicknamed “Morocan Kauhu” (Terror of
Marocco) based on his exploits in the French Foreign Legion before the war (My
Star is modeled after him somewhat). The famous sniper Simo Häyhä served in his
company. His brother Ilmari would become Finland’s leading Ace, and the top
scoring non-German pilot of the war; he never lost a wingman or took even a
single hit from enemy aircraft.
The Mission:
Defend the Kollaa
River (more of a creek really) against all attacks. The ground is frozen solid
and very difficult to entrench. What few positions there are will be manned by Vrk
Koskela’s half-platoon. The Kauhu’s jaegers will defend the right flank without
benefit of entrenchments.
Scenario Specific House Rules:
I wanted to make
sure there were plenty of enemy forces for this scenario, so I came up with a
couple of new rules and the following modifications to the normal PEF rules:
1.
On turn 10 three new PEF will be generated.
2.
This one is a bit different. I also wanted to
rework the “outgunned” rules a bit for troops in entrenchments. Troops who are in defensive positions that
are required to Duck Back, will do so in place and will be out of sight of
whomever shot them. If they Recover during their next phase, they may stand and
fire (I figure it doesn’t take an action to just stand up).
I did that because it was too easy
to keep them in a cycle of MMG fire, everyone Ducks Back, and then they can’t
shoot the next turn while they Recover. Thus allowing enemy infantry to advance
with impunity, it didn’t seem to match what I was trying to model.
3.
The scenario requires the Soviets to attack an
entrenched position over open ground within the line of sight of several
Finnish groups. If you’re not careful, this can result in what I call “The
Batman Effect” where the bad guys come at our heroes one at a time. In other
words, each time a Soviet group moves out of the protecting woods, he would be
sighted by up to three or four enemy groups, making winning an In Sight Test
highly unlikely. In order to reduce that effect a little bit, I came up with
what I call the “Look to Your Front” rule.
When a Soviet group emerges from
the woods, the only Finnish unit to participate in the In Sight Test will be
the group directly to their front. During the Active Fire phase, anybody can
shoot at anyone if there are no targets to their front.
4.
Finally, I gave the Soviets a preliminary bombardment
before turn one to simulate the bombardments that started every major attack.
The Finns will automatically rally after the bombardment so that everyone
starts turn one in good order
Preliminary Bombardment: No casualties
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| Positions at start |
View of teh Finnish defensive positions from the rear
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| The Kauhu's squad - Korpi scout ahead |
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| Kariluoto's squad |
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| 1/2 platoon leader Koskela and Lehto's MMG squad |
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| Hietanen's squad of Koskela's 1/2 platoon |
Turns 1-7: The first several turns were absolutely brutal for Soviet Activation. For those unfamiliar with the game, activation is based on “Reputation” (REP). PEFs (Possible Enemy Force) have a reputation of 4, meaning they cannot move if the Activation roll is a 5 or 6. The Finns of course were content to stay in their defensive positions, so had no need to move. The activation rolls for the first seven turns were: 6-3 Soviets, 5-4 Soviets, 6-3 Finns, 5-4 Soviets, 6-5 Finns, 5-4 Soviets and 6-3 Soviets. So, in the first seven turns, the Soviets activated one time.
The only thing that
happened was The Kauhu moved his squad forward and took up a position just
behind the Kollaa River. The PEFs moved forward once, but were not spotted.
Turn 8: Finnish initiative, but Finns choose not to
move.
Soviet phase
PEF1 advances and is
spotted and identified by Krs (sgt) Hietanen as 1st squad of 1st
platoon (1/1) a 13-man LMG squad. When the Soviets first emerge from the woods,
they are out of range of the Finnish SMGs. This puts the Finns at quite a
disadvantage, so the Game Master (me) decides that the Finns (who won IST)
remain behind their bunkers for now and will hold their fire until the Soviets
get closer.
PEF2 advances and is
spotted and identified by Aks (Crp) Lehto as 1/2, a 13-man LMG squad. The
Soviets win the IST and fire first. Sm (“Sotamies” a private) Vuorella
(Kariluoto’s squad) is killed; Lehto’s MMG crew wounds a Soviet private. The
remaining Finns Duck Back and the Soviets Carry On.
PEF3 advances and is identified by The Kauhu as MMG1 in a
Defensive Position. Remarkably, the Soviets win the IST and fire first. They
cause no casualties, but force several of The Kauhu’s squad to Duck Back. The
Kauhu stands firm (Star Power) and fires on the Soviet MMG1, wounding the
gunner and forcing the rest of the crew to Duck Back.
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| The Kauhu identifies a Soviet MMG team |
Turn 9: PEF4 in Sector 9; Finnish initiative
The various Finnish
squads recover. The Kauhu and the sharpshooter Taikuri take care of the rest of
the Soviet MMG1 crew.
In the center,
Lehto’s MMG crew wounds two men from the 1/2, and they break into two groups as
they Duck Back. Sm Pettinen (Kariluto’s squad) is wounded by return fire.
Turn 10: Scenario Rules have three new PEF (5, 6 &
7) in sectors 7,8 & 9.
Finns fail to activate
Both sub-groups of the 1/2 Recover.
The 1/1 advances and wounds Vanhala with Active Fire. Sm
Asumaniemi wounds a Soviet rifleman.
Turn 11: Soviets do not activate
The Kauhu moves towards the destroyed MMG1 position. Medic Paarna moves out towards the wounded Vanhala.
In the center,
Lehto’s MMG crew fires on the lone Soviet LMG, but can only force it to Duck
Back.
On the Finnish left,
Honkajoki picks up the fallen Vanhala’s LMG. The rest of Hietanen’s squad fires
on the 1/1; including Aks (Cpl) Rokka who emerges from his place of cover in
the woods. The fire is effective and those of the 1/1 who were not killed or
wounded Leave the Battlefield. Rokka suffers a misfire.
Turn 12: Soviet initiative; but they cannot move
The Kauhu moves
forward and takes possession of the Soviet MMG1. Knowing that the MMG will be
more effective in the open rather than in the woods, the Kauhu sends Kemppaala with
his two weakest men (Niska II and Lång)
to take the MMG back to the main position.
On the Finnish left,
Rokka clears his weapon. Medic Paarna gets Vanhala back in action. Honkajoki
gives him his LMG back.
Turn 13: Finnish initiative
Kemppaala keeps
moving the MMG back to the main position, otherwise the Finns remain in their
defensive positions.
PEF4 moves forward and is identified as 2/1:
9-man LMG squad, led by a Lieutenant and a political officer. Finns win the
IST, but drop down behind their positions instead of firing.
The Sov 1/2 moves
forward but is met with deadly fire from Lehto’s MMG crew and others. The few
survivors Leave the Battlefield.
PEF6 moves forward
and is identified by Vrk Koskela as 2/2, a 10-man LMG squad with MMG2, led by
the 2nd platoon leader. IST goes to the Finns. Lehto’s MMG crew (out
of range of Koskela’s SMG) exchange fire with the Soviet riflemen. Several
Soviets are killed or wounded, as is Sm Ukkola (Kariluoto’s squad).
Turn 14: Soviet initiative (only the two squads led
by officers activate)
2/2 moves forward and fires on the Finnish positions, but
accomplishes little other than keeping some heads down.
2/1 advances and exchanges fire with Hietanen’s position.
One Soviet rifleman is killed and several from both sides Duck Back.
Finnish phase
Finally, within
range of the SMG, Koskela’s entire group can open fire on the 2/2. They cause
several casualties, with Lehto’s MMG and Virilä (Kariuoto’s squad) doing most of
the damage. Only the Soviet Lt and two others stay, the rest Duck Back.
The Kauhu sends
Korpi “Kuolematon” (The Immortal) forward to scout. He identifies PEF5 as 3/2,
a 11-man squad with a MMG3 attached. Korpi slips back into the woods before he
can be seen.
On the Finnish left,
Hietanen’s group fires on the 2/1, but doesn’t cause casualties; all the
Soviets can do is drop prone in place. On the far left, Susi manages to kill
one rifleman from the 2/1, but Rokka has another malfunction.
Turn 15: Soviet initiative (again, only groups led by
officers activate)
The 2/1 Recovers, but remains Prone. Active fire from the 2/1 causes several Finnish casualties from Hietanen’s squad. Sihvonen and Vanhala are killed and Honkajoki Leaves the Battlefield. Krs Hietanen and Asumaniemi stay in the fight.
The Lt of the 2/2
decides refuses to retreat and exchanges fire with Kariluoto, who is killed by
the Soviet Lt.
Finnish phase
On the left, what’s
left of Hietanen’s command cuts down enough of the 2/1 to get the survivors to
Leave the Battlefield. Not even the political officer can keep them from
fleeing. Rokka clears his malfunction.
In the center,
Viirilä and Lehto’s MMG cut down the Soviet Lt and his group.
On the right, Kemppaala and his group have now arrived at
the main position with their captured MMG. They reinforce Virilä – the only
survivor from Kariluto’s group.
Turn 16: Finnish Initiative
Kemppaala and her
crew with the captured MMG take their place in Kariluoto’s defensive position.
Lehto’s MMG crew and the Soviet MMG2 exchange fire. Kaukonen (Lehto’s gunner)
is killed.
Soviet phase
Various Soviet units
Recover or move forward. The PEF7 is determined to be an Air Strike. Susi
(Hietanen’s squad) and Lehto (Koskela’s squad – commands the MMG) are killed.
Their squad mates grimly hang on.
Turn 17: New PEF (8) and Finnish reinforcements,
which turns out to be an artillery strike that falls on the Sov 2/1, causing
only one casualty – the squad leader.
Koskela reorganizes
Lehto’s MMG crew: Salonen is the new gunner and Rahikainen joins the crew. On
the far left, Rokka moves forward far enough to get the edge of the woods in
range and goes Prone.
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| Rokka stands alone |
Soviet phase
The 2/1 moves
forward, only to be driven back again by Rokka and Asumaniemi.
On the Soviet left,
the 3/2 moves forward and engages The Kauhu. Pylkäs wounds a Soviet corporal,
but little else is accomplished besides several Duck Backs – only the Soviet
LMG team stands. Unfortunately, Suominen is killed. Soviet Active Fire forces
The Kauhu to Duck Back; Kirsi’s return fire forces the Soviet squad leader to
Duck Back.
Turn 18: Soviets do not activate
The Kauhu Recovers,
while the rest of his squad drives the rest of the 3/2 back again.
On the Finnish left, Rokka forces three more Duck Backs.
Hietanen picks up the fallen Vanhala’s LMG.
Turn 19: Soviets again fail to activate
Rokka crawls forward a bit and fires again, but doesn’t
score hits. Hietanen fires and wounds a Soviet corporal.
The Kauhu returns to his squad.
Turn 20: Finnish initiative, but they chose to remain
in their defensive positions.
Various Soviet groups recover.
The last 3 survivors
of 2/2 engage Kemppaala’s MMG; one Soviet is killed, the other two Leave the
Battlefield.
Turn 21: Soviets do not activate – the Finns chose
not to move
Turn 22: Finns do not activate
The PEF #9 is MMG4 in a defensive position. It
exchanges fire with Kemppaala’s MMG, with neither side suffering casualties.
Turn 23: Finns do not activate but receive
reinforcements; another ineffective artillery strike.
The Soviet 2/1 again
tries to move forward; Rokka kills 1 and wounds 1, whereas Hietanen wounds two
more and forces others to Leave the Battlefield.
Soviet MMG4 continues their duel with
Koskela’s MMG crew.
On the Soviet left,
the 3/2 tries their luck against The Kauhu again. The Kauhu causes two
casualties but the rest of the squad only forces Duck Backs. Taikuri Ducks
Back.
Turn 24: Finnish initiative
The Kauhu Fast Moves
forward and engages the 3/2 again. Korpi and Kirsi score some kills, and the
survivors of 3/2 are driven off the board, except the LMG team.
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| The Kauhu pursues the Soviet 3/2 |
A couple of 2/1 stragglers Leave the Battlefield. MMG teams continue to exchange fire without effect (both sides are in cover)
Turn 25: Soviets fail to activate
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| Turn 25 |
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| Korpi finishes off the 3/2 LMG team alone |
The Kahu, Pylkäs and Kirsi circle around behind the last Soviet MMG (#4) position.
Turn 26: Soviet initiative
Soviet MMG4 continues
to exchange ineffective fire Kemppaala’s MMG
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| The last charge! |
The Kauhu decides
it’s a good time to charge the last Soviet MMG (#4) team from the rear. It
didn’t exactly work out as planned, as the Soviet crew fought with the
desperate determination of doomed men.
The Finns did
everything they could, but the “gods of war” (the dice) were against them. They
charged in with The Kauhu’s and Pylkäs’
SMG blazing, pinning down the gun crew. Kiris threw a grenade, which did no
further damage.
It took the Kauhu (Rep6) two rounds to kill the gunner
(Rep4); had it not been for “Star Power” he would have been killed in the first
round. Pylkas (Rep5) was wounded by the
assistant gunner (Rep4) in the first round. Kirsi (Rep4) took two rounds to
kill the ammo bearer (Rep3). This left The Kauhu and Kirsi to fight the
assistant gunner.
Turn 27: Finnish initiative
The Kauhu and Kirsi
attack the last Soviet. Kirsi is wounded before the Kauhu can finish him off.
There are no more Soviet soldiers on the field (I probably should have just
shot the last Soviet here, but continuing the melee was more fun)
Kollaa Kestää! (Kollaa holds) - barely.
End: Finnish Victory
Campaign Morale Change: None
Kauhu’s Squad:
Survived: Kauhu,
Korpi, Taikuri, Kemppaala, Niska II & Lång
Rep increase: Niska II (Rep4-Rep5)
Killed: Suominen;
Wounded: Pylkäs.
Kirsi
Koskela: (commander of Lehto’s and Hietanen’s squads) survived
Karilito’s squad: 4 killed, 2 wounded, 2 Left Battlefield, 1
survived (Virilä)
Lehto’s MMG
squad: 2 killed, 3 survived (Salonen, Rahikainen, Riitaoja)
Hietanen’s squad: 3 killed, 1 wounded, 2 Left Battlefield, 2
survived (Rokka, Asumaniemi)















Excellent report 😄
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