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Nuts! Blood upon the Risers campaign - episode #3 - Eviction Notice (scenario #4)

  Introduction (note - photos at the end)   I was originally going to try and keep track of each individual German soldier fig as I worked through the campaign (I have named them after various movie characters). However, as they keep getting killed or wounded, I decided to keep the names and just recycle them. I used a computer-generated die rolling app for the Attributes. Squad AS-B2 had particular bad luck, especially for an assault group. Must be Volksgrenadiers. Several of my main group troopers have anti-tank mines. The main rules state that you can plant mines before the start if allowed by the scenario. This particular scenario doesn’t specifically state that mines are allowed to be planted during setup. However, since this is clearly a defensive scenario, I decided to allow it. Especially as I don’t have much by way of heavy weapons. My initial squad has been lucky in gathering troopers (I have maxed out at 14) but not so much at gathering heavy weapons. I haven’t captu

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