Nuts! Blood Upon the Risers campaign - episode #4 Rail Walking
Rail
Walking (Photos at the end)
Scenario:
After getting a few men back from the medics and a few replacements, Rockstar’s
squad is at full strength again.
The mission takes
place around an elevated stretch of railway along the Merderet River flood
zone. There are several sections of woods along the railway. The objective is
to keep the enemy from breaking through the lines and opening up a way to
attack St. Mere Eglise from the south.
At Start |
Rep |
Wpn |
Attributes |
HG |
GG |
Other |
SSG Rockstar |
5 |
Carb |
3/6 Nerves Steel: DB=CO; charge +1D6 |
|
1 |
XX |
|
|
|
4/3 Quick reflex: +1D6 “In Sight” |
|
|
|
PFC Jones |
5 |
SMG |
3/3 Lucky: RR any result 1x game |
|
|
|
Stohler |
6 |
M1 |
2/2 Crack shot: +1(2)D6 shoot (prone) |
|
|
|
Miller |
5 |
M1 |
1/5 Brawler: +1D6 in melee |
|
|
AT, X |
Guidas |
5 |
M1 |
3/1 Initiative: Rep +1 when alone |
2 |
|
X |
Return from Hospital |
|
|
|
|
||
Sgt Kelley |
5 |
SMG |
4-4 Rage: +1d6 charge/mele |
|
|
|
T4 Shivers |
5 |
Carb |
5-6 Steely
eye: +1D6 in sight test |
|
|
|
T5 Dymowske |
5 |
SMG |
5/5 Stealthy: Opp -1D6 “in Sight” |
2 |
1 |
|
Moates |
6 |
SMG |
1-3 Ball Player: Throws grenade 8” |
2 |
|
|
Skinner |
4 |
M1 |
6/4 Unlucky: On D1-2, takes friend hit 3” |
1 |
|
AT, X |
Reinforcements |
|
|
|
|
|
|
Cpl Bechtold |
5 |
M1 |
6-2 Tank Killer: Rep +1 close assault |
|
|
|
T3 Seid |
5 |
Carb |
6-1 Stone cold: +1D6 react/ nevr OG |
|
|
|
Mumey |
4 |
HMG |
5-4 Slow React – 1D6 on In Sight |
|
|
|
Simpson |
5 |
Loadr |
2-1 Coward: treat DB as HD |
|
|
|
Rules: This
is a solo game and a good one at that. However, one of the issues with solo
play is that you don’t have anyone to help you understand things, so one of the
things I do in these write ups is to note where I had some rules questions (or
forgot something altogether) and the solutions I came up with. Hopefully
someone finds that helpful.
Set up:
The German
entry point is in the Northwest corner (sector 2); the American entry point is
in the right center (sector 3)
1058th
Grenadiers: The Germans started the game with a small squad: Lt Meyer (MP40),
Sgt Steiner (PPSh), a medic and two riflemen.
The1/507th
started with a two-man scout team (Cpl Bechtold (M1) and T3 Seid (Carb)) in the
woods opposite the German entry point. Because of the woods and the raised
railway, neither can see the other until one climbs up on the embankment. Hmm,
maybe I should have had one of the scouts climb a tree for better vision (Like
Lipton did in Band of Brother during Normandy). But I didn’t think of that.
SSG Rockstar
has decided to split his group in two. Sgt Kelley (SMG), T4 Shivers (Carb), Private
Stoler (M1 & crack shot), Private Miller (M1) and the .30 MMG (Mumey and
Simpson) will take up position in the woods immediately in front of the entry
point.
SSG Rockstar
(Carb) will take T5 Dymowski (SMG), PFC Jones (SMG), Private Moates (SMG),
Private Guidas (M1) and Private Skinner (M1) along the edge of the flood line
and join up with the scouts.
Turn1: PEF in sector 5, then American initiative (3/2)
Rockstar
leads his group at the double towards the woods in sector #2.
Cpl Bechtold
moves his scout team to the top of the railway (in order to see into the woods)
and drops prone.
Sgt Kelly
organizes his defense in the woods.
Germans;
Plagued by
indecision, Lt Meyer councils with Sgt Steiner on what to do.
Turn 2: German Initiative (3/1).
Lt Meyer
slowly moves forward, Because of the darkness, he is still not spotted by the
American scouts.
Americans:
Rockstar Fast
Moves to the woods, although Skinner falls behind.
Sgt Kelly
send Pvt Miller to investigate the PEF
Turn 3: German Initiative (6/2)
A German
MG42 team arrives (by special scenario rule).
Yet again Lt
Meyer does not move, but this does allow the MG team to catch up and join his
group.
Americans:
Rockstar organizes
his defense of the woods. Kelly holds his position.
Pvt Miller
identifies the PEF as Lt Bertinck and five riflemen, one of which has a grenade
launcher. He quickly ducks back before he can be seen by the enemy.
Turn 4: Double sixes – no PEF, then 4/3
Germans – reinforcements.
Lt von
Witzland (MP40) arrives with an assault squad: Gefreiter Kern (MP450),
Obergefreiter Reiser & Pvt Volk (both
StG44), Obergefreiter Kroner & Pvt Gerhadrdt (GW 43) and four riflemen
(Bauer, Westhus, Muller and Forst), the last of whom has a grenade launcher.
Note: Witzland has a higher Rep than Meyer,
which means he moves first each activation. Because Meyer has been moving quite
slow so far, this has resulted in traffic jams when Witzland caught up.
Lt Meyer has
finally moved far forward enough that he is spotted by the scouts. However,
seeing they are outnumbered, the scouts drop back under cover of the railway
before they can be seen in return.
Lt Bertinck
does not move.
Americans
Bechtold and
Seid fall back and join Rockstar at the edge of the woods
Pvt Miller
makes it back to Sgt Kelly and reports the sighting of the enemy patrol.
Kelly
redeploys Stoler and Shivers to cover that approach.
Pvt Skinner
searches for an equipment bundle, but comes up empty.
Turn 5:
American initiative (6/2)
American cannot move
Witzland has caught up to Lt Meyer, and since Meyer yet
again refused to move, Witzand joins both groups together and takes control.
Lt Bertink moves cautiously to the just hsort of the crest
of the RR tracks.
Turn 6: American initiative (6/3)
Again the Americans cannot move (but there will be a lot of
action this turn)
Witzland’s group crosses the crest of the raised railway and
is spotted by Rockstar who is ready for him. Rockstar wins the initiative and
fires first.
Grenades are thrown and weapons fired, when the dust settled
and the firefight was over, the results (including “Man Down” tests were:
|
1/507th PIR |
1058th Grenadiers |
Killed |
Seid, |
Rohleder |
Wounded |
Dymowske, Bechtold |
Sgt Steiner, Kranz, Leer, Mutz |
Hunkered Down |
|
Lt Meyer, Reisenauer, Kropp, Westhu, Gerhardt, Kroner,
Reiser, Muller |
Ducking Back |
Rockstar, Jones, Guidas, Moates, Skinner |
Lt Witzland, Hollerbach |
Good Order |
|
Kern, Bauer |
Rules note: I don’t know if this is a correct reading
or not, but I decided that two consecutive “Duck Backs” (DB) equal “Hunker Down”
(HD) (for example if a figure gets a DB during the firefight and then a second
DB as a result of the “Man Down” test)
A second firefight erupted on the left flank between Shivers
and Lt Bertinck. Shivers won the In Sight Contest. After reaction tests, the
results were as follows:
|
1/507th PIR |
1058th Grenadiers |
Killed |
Stoler |
|
Wounded |
|
Lt Bertinck, Dorgmann, Katczinski, Kemmerich |
Hunkered Down |
Shivers |
|
Ducking Back |
Miller |
|
Left
Battlefield |
|
Baumer, Forst |
Turn 7: German
initiative (6/2)
Germans no movement
Americans: Rockstar rallies his men and gathers up his
wounded
Turn 8: American Initiative and reinforcements
American “Reinforcements” turned out to be a single soldier
(T5 May – carbine) marching to the sound of the guns
Rockstar and his group fall back towards Sgt Kelly, bringing
their wounded with them.
Sgt Kelly rallies T4 Shivers
Germans:
Lt von Witzland leaves Lt Meyer and the rest of his “Hunkered
Down” force behind and joins up with Kern and Bauer, bringing Hollerbach (who
has picked up Reisenauer’s MG42) with him.
Germans:
Medic Maurer gives treatment to Sgt Steiner, but the does
not improve.
Turn 9: American initiative (4/1)
Shivers has rejoined Kelly and Rockstar continues to move
towards him as well.
Germans
Lt Witzland and his small group continue on with the mission.
Turn 10: German
Initiative (2/1)
Lt Witzland and his small group continue on down the RR line
Medic Mauer tries to treat Pvt Leer, but he succumbs to his
wounds.
Americans:
Rockstar and his men finally enter the woods
Turn 11: American initiative (3/1)
Rockstar has organized his men and they hold their position
in the woods
Germans:
Witzland and his group stumble into Rockstar’s ambush. There
are no survivors.
End:
Although there is still one turn left, with no German forces
left on the table, victory goes to SSG Rockstar
Casualty List:
Killed: T3 Seid, Pvt Stoler
WIA: Cpl Bechtold, T5 Dymowske,
Bechtold will return in time for the next mission, Dymowske (2nd wound) will have to sit one mission out
Lt Meyer's slows has caused a traffic jam
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