More experimenting with War & Conquest
Adding a little bit of uncertainty to War & Conquest (W&C). I am by necessity a soloist. Solo games can by its nature be a little redundant for the soloist, so I decided to try and add some uncertainty. One of my favorite games (Nuts! – a WW2 skirmish game designed for solo play) has a pretty innovative system for “Non-Player” movement. I decided to modify it to work with W&C. (I also have gotten tired of removing single casualties - so I just used markers to denote them). Photos at the end. I divided each army into three divisions, with a commander for each one: left, center & right. Each commander was given a rating: cautious, steady or impulsive (no duplicates – all three must be used once). Individual units are also given ratings as indicated in parenthesis below. At least 51% (or more) must be regulars; you can choose to make the rest either untried or veterans. If used, there must be at least one unit of untried troops for each vetera...

