Winter War Campaign #2 - scenario #1
My 2nd Winter War Campaign
Rules: Nuts! By TwoHourWargames (28mm WWII
skirmish)
I will be using the Battle Card Deck for the first time; for
everything but friendly reinforcements.
1st Scenario: Patrol
Date: December 3rd, 1939, somewhere in Finnish
Karelia
Weather: Clear skies, light snow on ground (no effect
on movement)
Campaign Morale: Soviets (4), Finns (4)
Investment Level: Soviets (5), Finns (3).
Finnish Forces:
There are two
types of friendly forces in this game, as I play it. One controlled by the
player and his “Star,” the other controlled by the game mechanics. Most scenarios will start with two friendly
squads: The Kahu’s squad (star and friends) and the Kemi Irregulars (controlled
by game mechanics). Only the Kauhu’s squad can gain reputation and rank – and
risk permanent casualties. The Kemi squad will start each scenario anew and
will always be Rep4 (with a couple of threes).
Briefing: Finnish
forces in the area have been conducting ambush and delaying actions where they
can while trying to avoid general engagements. They also have orders to ensure
that all civilians have been evacuated and nothing has been left behind that
could benefit the Soviets.
Rumors suggest that
one family in a rather remote farm has not been evacuated. The Kauhu’s squad
has been ordered to investigate matters and determine if they are
collaborators, spies or are just being stubborn.
The Kauhu’s squad will enter on the left, the Kemi
Irregulars on the Right. This is a big board (6’x4’) so sometimes it takes a
while to contact the enemy. This is intentional, as the more turns you play,
the bigger the chance of more enemy troops. And I like big battles.
Rules note on abbreviations: A non-player force (both
friendly and enemy) have to pass two different die rolls in order to activate.
The first is for the turn initiative, If that roll is higher than the unit’s
initiative it can’t move and is noted in the narrative as “cannot activate.”
Once the unit is able to activate, it will roll on the relevant chart. There
are occasions when that results in the unit remaining in place. That will be
noted by the phrase “does not move” or “does not activate.”
IST = In Sight Test: a rules mechanic that determines who
fires first when two units spot each other.
Improper capitalizations (i.e., Fast Move or Drop Back)
refer to game mechanics.
The white clothed Finns do not always photograph all that well on a snow-white gamemat, so I took some photos of them on a green mat. Here is The Kauhu's squad:
Turn 1: Finnish Initiative
The Kauhu advances
normally. Korpi is scouting ahead on his own, as usual. The Kemi Irregulars do
not move.
In the Soviet turn PEF1 & 2 advance a full move; PEF3
does not move.
Turn 2: Finnish Initiative, but they cannot activate.
PEF2 advances a full move; neither PEF1 nor PEF3 move.
Turn 3: Finnish Initiative
Both squads advance normally.
PEF1 & 2 do not move - PEF3 advances and is spotted by
Korpi – but it is nothing.
Turn 4: Finnish initiative and reinforcements – Vrk
Kantola and Yks Somppi’s squad
All three Finnish squads advance normally. Yks Helske spots
PEF2 and is alarmed to find it is a Soviet fighter that strafes both the
Irregulars and Kantola’s force. The Irregulars suffer two killed (Harri Helske
and Salmi) and two wounded (Krs Ketolainen and Lahdenperä), causing the entire squad to drop back. Kantola’s group only
has one wounded (Martti Hakala) and one drop back (Erkkilä).
![]() |
In over two dozen games, I never had an airstrike - got one my first time using the card deck Smae thing applies to an arty strike - got one of those this game too. |
For the Soviets, PEF1 does not move.
Turn 5: Finnish Initiative
![]() |
Situation at start o fturn 5 |
The Irregulars do not move, although Yks Matti Helske takes over the squad.
Vrk Kantola advances, although Erkkilä decides he has had enough and
‘Hunkers Down.” The Kauhu continues to advance down the left flank.
For the Soviets, PEF1 advances a full move.
Yks Helske is able to get the Irregulars to recover their
morale. Kantola and the Kauhu continue their advance. Kantola’s group emerges
from the woods and enters the clearing.
Korpi approaches the farmhouse, but doesn’t see anything.
However, there must be at least an artillery observer nearby, for just as he
declares it to be empty and artillery strike falls on Vrk Kantola’s squad.
Paavo Hakala and Laitila drop back to the cover of the tress, but there are no
real casualties.
Turn 7: A new PEF (#4) is paced near the barn, Finnish
initiative and reinforcements: The rest of Kantola’s half-platoon (Krs Rinta)
Start of Turn 7
The Irregulars
advance and stumble in to an entire three-squad (10, 11 & 12 men + two
officers) infantry platoon (was PEF1)! The Soviet 1st squad is
prepared and fires first. The Soviets prevail and inflict two casualties (Laine
killed, Hunkala wounded); with the Irregulars now being reduced to less than
have strength, the survivors flee the battlefield. The Kemi boys did manage did
manage to take out the Soviet LMG with their own, which was enough to cause the
Soviets to Drop Back in confusion.
![]() |
The Irregulars are in serious trouble |
Hearing (but not
seeing) the commotion in the woods to his right, Kantola drops back into the
cover of the woods, where he picks up Hakala and Laitila, who have recovered
their nerve. Rinta moves his squad past the quaking Erkkilä and joins Kantola.
On the Finnish
left, Korpi puts eyes on the barn and discovers a small infantry squad (1st
squad of 2nd platoon: 10 men), as usual, he is able to duck back
into the woods without being seen.
Soviet 1/2 remains
in place, defending its position. Soviet 1st platoon advances to
edge of woods.
Vrk Kontola brings his force on line and readies them to receive
Soviet 1st Platoon.
The Kauhu advances his squad with Korpi in front. Korpi
identifies PEF#4 as three T-26 tanks. Yikes! Time to duck back into the woods.
The Soviet Lt
advances his 1st and 2nd squads simultaneously and
engages Kantola’s platoon, 1st squad will engage Rinta’s section and
2nd squad will engage Kantola’s section. IST goes to Kantola, so
Finns will fire first.
The Kauhu decides the enemy is too strong here and withdraws before he is noticed
Rinta v. 1st squad: Finnish fire is mostly
ineffective, scoring only one wounded (by Korpela’s LMG), but they did force
several drop backs. The three Soviets still in line perform active fire: Huhtala
kills the Soviet squad leader and Haapasalo manages to wound the Soviet Jr.
Corporal.
Soviet 1st platoon attacks Kontola
(Not sure why photo is so lousy)
Kantola v. 2nd squad: Somppi scores one killed
(Soviet junior corporal), the others just score drop backs. Unfortunately,
Laitilä is killed. Soviet active
fire by those still in line force Somppi, Paavo Hakala and both Pentti and Ahti
Saari are forced to drop back. Only Vrk Kantola and Yks Somppi remain on line.
PEF5 moves forward cautiously.
Turn 11: Soviet initiative
1/2 Cannot move
1/1 Moves forward
lead by the platoon leader – IST
2nd squad v. Kantola’s squad. Kantola wounds
two, but Somppi only forces drop backs. However, that is enough damage to force
2nd squad to leave the battlefield.
On the Finnish turn, Kantola and Somppi move back and
rejoin their squad members who had previously dropped back. Pentti Saari
recovers his morale, the others do not.
The Kauhu withdraws from the presence of 1/2nd and
the Soviet tanks.
Turn 12: Soviet initiative but cannot activate
Vrk Kantola recovers the rest of his group. The Kauhu
decides he is far enough away from the Soviet threat to fast move back towards
Kantola.
Turn 13: Finnish initiative
Kantola holds his
squad in position while Kauhu continues his Fast Move
On the Soviet phase, 1/1 and 3/1 advance slowly towards
Kantola’s group. The 1/2 crosses the
wall and advances towards Kauhu’s old position. The tanks cross the wall and
head for the clear terrain.
Turn 14: Finish initiative, but they do not
activate
PEF5 advances and is spotted by Kantola – it is a heavy
machinegun team.
1/1 advances and is spotted by Kantola, who again wins
the IST.
Kantola scores one
kill, but Somppi misses and runs out of ammo. The other Finns score several Drop
Backs. The 1/1 Hunkers Down and refuses to move (house rule).
3/1 decides to attempt to maneuver around Kantola’s
flank.
1/2 doesn’t move. The tanks move forward slowly.
Turn 15: Soviet initiative
3/1 doesn’t move. 1/2 and the tanks move forward.
On the Finnish turn, The Kauhu has now joined Kantola’s
group.
Turn 16: Soviet initiative and reinforcements (2/2
– 10 men with LMG)
Vrk Kantola
decides that the road is closed and they have taken enough punishment (Even though
Kauhu’s squad really hasn’t been engaged), so it is time to disengage and leave
the battlefield.
Situation at the end of the game
Soviet Victory
Next Mission: Soviet attack
As the mission was
unsuccessful, there will be no Rep increases
Comments
Post a Comment