Winter War Scenario #4 - Defending a feint
Rules: Nuts! By TwoHourWargames (28mm WWII skirmish)
Nationality |
Unit Type |
Month/Year |
Location |
Suomi (Finland) |
Jääkkäri
(Jaegers) |
Joulukuu (Dec),1939 |
Kuhmo Sector |
ID |
Mission |
Finnish Morale |
Soviet Morale |
Finnish Inv Lvl |
Soviet Inv Lvl |
Notes |
1. |
Patrol |
4 |
4 |
3 |
4 |
Soviet Victory |
2. |
Defend |
4 |
4 |
3 |
4 |
Finnish Victory |
3. |
Patrol |
4 |
3 |
3 |
4 |
Soviet Victory |
4. |
Defend |
4 |
3 |
3 |
4 |
|
Note on Finnish Language: I prefer to use Finnish
ranks and abbreviations. Note that these are my abbreviations and not
necessarily the real ones. They are as follows:
Sotamies (Sm) private
Korpraali (Krp) private first
class
Alakersantti (Aks) corporal (in
game terms, an assistant squad leader)
Kersantti (Krs) sergeant (in
game terms, a squad leader)
Ylikersantti (Yks): senior
sergeant (in game terms, the platoon sergeant)
Vänrikki (Vrk): 2nd Lieutenant (Platoon leader)
Weather: Clear, cold weather rules in effect, all
rivers completely frozen
The Soviet advance (into central Finland) was stopped at
Tyrävaara. After repelling the enemy’s
artillery-supported offensives in Tyrävaara
on 16-19 December, Unit
Kekkonen launched a counteroffensive on 24 December that drove the enemy from
its positions and started chasing the retreating Soviet company towards the
eastern border. – Kuhmo Winter War Museum
Briefing:
The Soviet
4/118 Infantry Regiment have been driving on Kuhmo. Political Officer Badinov
(AKA “Fearless Leader”) has informed Captain Koldinov that he will order his
men to fix bayonets but otherwise leave their weapons unloaded. They are to
charge home, they are not to stop and shoot; the only exception being the light
machine gunners who may fire on the move.
Kalvela’s squad
is receiving replacements and is unavailable. That leaves us with one half of
Kantola’s Jääkäri platoon and Lt
Lamio’s platoon of two infantry squads. Both forces will be under the command
of Kapteeni
Kaarna and will be operating in
the area of Hirsiniemi (Timber Peninsula), approximately 6.5 miles southeast of
Tyrävaara (The only place in the area I could find that sort of
resembled the type of terrain I rolled up. Incidentally, one definition of Tyrävaara
is “Hernia wooded hill”).
Kaarna’s command consists of the following:
HQ section: Kaarna
(pistol), sniper, Medium MG, Boys Anti-tank Rifle team, medic.
Lamio’s platoon:
Lamio (rifle), Krs Perkkola’s SMG squad (2 SMG, 8 rifles) & Krs Partanen’s
LMG squad (1 LMG, 6 rifles).
Kantola (SMG) will
be filling the role of STAR. His (half) platoon consists of 1LMG, 6 rifles
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Soviet bad luck started when I rolled up five water features (But hey, this is Finland) |
Turn 1: Soviet initiative, Finns fail to
activate
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Finnish troops form a defensive line in the woods |
Because of the openness of the terrain, all three starting “Possible Enemy
Forces” (PEF) started the game with a Line of Sight (LOS) to a Finnish unit.
This easily could have been bad news for the Finns, but the dice gods were with
them: only one of the PEFs turned out to be an enemy force, and it was the smallest
possible force (I LMG 6 rifles) at that.
![]() |
Sovieet squad builds cover on the island |
Rules Note: The die roll actually called for a squad in
a building, but since the squad was in the middle of a river island, I couldn’t
bring myself to do that, so I gave them a rock wall instead (they obviously
built it in the middle of the night).
As soon as the PEF resulted in an enemy squad,
there was an immediate “In Sight Test” which went to the Soviets. Between
reaction fire and active fire, the Finns suffered one killed (a corporal) and
one wounded rifleman; pretty much everyone else dropped down under their cover.
Rules Note: Normally, a “Drop Back” result requires a
figure to move 6” to the nearest cover (in any direction), if none is available,
they drop prone. When a figure is behind some kind of cover (like a brick wall)
or in a defensive position (like a foxhole) where they can drop down deeper
behind cover and not be in LOS of the enemy, I call it good.
This may, or may
not be a legitimate interpretation of the actual rule, but it is how I do it –
customization is the beauty of a solo game set. If I can convince the Game
Master (me) it is plausible and reasonable, I allow it.
Turn 2: Soviet Initiative
The Soviets really didn’t have any targets in
their LOS, all the Finns, except one LMG team, were dropped down in their
cover. The Soviet LMG didn’t have a good fire angle, so it didn’t fire. Not
much happened.
The Finns on the
right-center spent the turn recovering their willpower. A couple also readied hand
grenades. In the Center, the Finnish medium MG plastered the Soviet line. At
the same time, a well-aimed shot from the anti-tank rifle took out the Soviet
LMG. The Finnish LMG on the far right took out one rifleman. Now it was the
Soviet’s turn to have the entire squad duck behind the cover of piled rocks.
Turn 3: Finnish initiative
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Clearing the Island |
With
the entire Soviet force ducked back under cover, the Finns decide it is time
for a counter attack. Alakersantti (cpl) Partanen leads an impromptu group of
six soldiers in an attack. Korpraali
(PFC) Hunkala throws a grenade over the wall that kills one and wounds another,
leaving only three survivors of the original squad. The Finns quickly follow up
the grenade blast with a charge, forcing the three Soviets to surrender.
And that was that. Obviously
this was not the main attack, but a Soviet feint.
Overview:
Another easy victory. So far, the defensive
battles have been much easier than the patrols. In a defensive scenario, you
are allowed to start with an entire platoon. This is pretty much necessary, as
you have to cover the entire length of the board. But in the two defensive
scenarios of this campaign, the “attacker” has always been outnumbered.
On the other hand, the patrol scenarios tend
to last longer, which means that there is more of an opportunity to roll for
additional PEFs or reinforcements.
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Who says you can't build a castle in the swamp! |
What a splendid game...great terrain and figures.
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