SSG Rockstar's toughest test yet
Introduction:
After a couple of
small patrol type activities, it’s time for a big battle.
During the first
half of January 1945, as part of the Battle of the Bulge, the men of the 17th
Airborne faced off against the Fuhrer Begleit Brigade (FBB) in a series of
little publicized actions near the town of Flamierge, Belgium (10 miles east of
Bastogne). The lightly armed paratroopers had a tough time against the tanks
and panzer grenadiers, especially at a place they called, “Dead Man’s Ridge.” The
division suffered about 3000 casualties during the three-day battle. With some
battalions suffering 40% casualties.
The 17th
consisted of two airborne regiments (507th and the 513th)
and two glider regiments (193rd and 194th). The 507th
was a veteran unit as it was attached to the 82nd Airborne Division
for the Normandy campaign. The other three regiments had not experienced combat
yet. To reflect that (In this scenario at least) my platoon of three squads
will consist of one veteran paratrooper, one regular paratrooper and one with
regular infantry stats (representing the gliders).
Veteran status will
be represented in two ways. First, each grunt in the veteran squad will have an
attribute, as described in the campaign booklet, “Blood upon the Risers.”
Secondly, when it comes to assigning Reps to the grunts, for the veterans I
will round up and for the others I will round down. For example, for the
airborne there is a 1 in 6 chance they get a Rep6. So for a nine man squad, the
veterans would get two Rep6 grunts and the regulars would get one.
Our “Star” is Staff Sergeant (SSG) Rockstar, the platoon guide. I decided to make him a platoon guide rather than a squad leader so that I could move him around, and lead different squads, if I wanted to. SSG Rockstar is armed with a specially modified carbine (It can fire full auto; my father had such a weapon in Normandy) that fires like a SMG as far as teh game is concerned.
Campaign Review:
The first scenario
was a “Patrol mission” straight from the books. As luck would have it, SSG
Rockstar and the 507th squad immediately ran into a far superior
force and had to withdraw. One soldier was wounded, but will return later.
The second scenario
was a “Raid” from “Chocolate and Cigarettes.” In this scenario SSG Rockstar
lead a rescue mission with the glider squad to find a lost captain. One
soldier was wounded, but will return.
Scenario Details:
Forces: 17th Airborne v. Fuhrer Begleit
Brigade (FBB)
Date: January 5th, 1945, near Flamerige
Belgium
Weather: Deep snow (movement 1/2), Heavy Fog – drops LoS to 8”
(Historical)
Scenario: 17th Airborne is defending, FBB is
attacking
Campaign Morale: Germans (5), Americans (3)
Investment Level: Germans (4), Americans (2)
Set Up:
Lt Joyal placed himself in the center with the squad from
the 507th (sector 8).. TSG Young is placed with the 513th
on the left flank (sector 7), SSG Rockstar is assigned to the right flank
(sector 9) with the glider-riders.
Note: To help keep the different groups of enemy
reinforcements straight, I will identify them by the turn they arrive (group
T1, T2 etc.). On turns where more than one group arrives, I will use a hyphen
(T3-1).
Turn 1: German Initiative;
Unfortunately for the Germans, they cannot move this turn.
As for the airborne, both flanks hold their positions while
Lt Joyal moves forward in the center.
Turn 2: German Initiative; German reinforcements: Stransky’s
PzGren platoon in sector #3 (T2-1, T2-2 & T2-3)
PEFs 1 & 3 move forward cautiously and are still
concealed by the fog.
PEF #2 moves forward enough to be identified as a PzGren
squad (T2-4). The paratroopers get the
drop and open up first. The airborne MGs and SMGs are ineffective and they are
driven back by return fire. However, accurate fire from the M1s made up for it,
killing one and wounding two. The surviving Germans drop back.
Stransky’s platoon (T2-1 through 3) moves up cautiously at
half speed
American phase:
The 507th troopers rally and rejoin their squad. Lt
Joyal trusts his instincts and sends Sgt Baker and half of his squad over to
the right.
Turn 3: A
new PEF (#4) appears in sector #3. American Initiative
Sgt Baker takes his position on the right. Rockstar has his
men ready grenades.
German Phase:
PEF #3 moves slowly forward,
PEF #1 is identified as a Pz IV. With no anti-tank assets,
the American fire is ineffective. The tank returns fire with its coax, there
are no casualties, but the troopers do drop back deeper into the cover of the
woods.
On the German far left. Stransky moves his platoon slowly
forward. The squad on the right (T2-1) makes
contact with Sgt Baker’s team. Baker gets the drop on them and scores two kills
and two drop backs. However, one intrepid soul gets close enough to throw a
potato-masher and forces Baker and his boys to drop prone.
Turn 4: American initiative
In the center, Lt Joyal has his men drop deeper into the
woods to break LoS with the Pz IV. Sgt Baker and his men pop up and deliver a
devastating volley to the nearby German squad (T2-1). The survivors leave the
battlefield.
German phase
PEF #3 continues its slow march forward
The center squad (T2-4) moves slowly forward, but is still
obscured by the fog. The deep snow forces the tank to keep to the road, as it
moves down the road it spots Sgt Baker. Again, the lack of AT assets hurts the
airborne. Tank fire wounds Pvt Jones and forces Baker and Pvt Seid to drop back
deeper into the woods for cover.
Turn 5: American initiative (but only Sgt Baker can
act)
Baker and Seid recover.
German Phase
PEF #3 is determined to only be rumors
The German squad in the center (T2-4) is hit hard by
accurate fire from the troopers. One is killed, one wounded and the survivors
are driven back.
Things are starting to heat up on the far right as
Stransky’s remaining two squads (T2-2 & 3) advance to contact. Pvt
Parmenter throws a well placed grenade, scoring three kills (on T2-2). Lt Meyer
and Pvt Kern press on, firing at Rockstar. After the exchange of fire, only
Rockstar remains.
On the far right, pretty much all of the glider-riders miss
their shots and the return fire by T2-3 drives them out of their foxholes.
The Germans left advances on SSG Rockstar and teh glider-riders
Turn 6: American initiative – hoped for
reinforcements do not arrive
Sgt Baker and the glidermen on the right spend the turn
recovering.
Lt Joyal sends the the rest of the 507th over to
the right to help the hard pressed glidermen. Joyal keeps Cpl Bechtold and the
MG crew with him, but sends Sgt Lyon and the rest of his team over to help the
glider-riders.
Sgt O’Rourke and Cpl Agarn combine their fire and cut down
Meyer and Kern (T2-2).
German Phase
The squad in the center does not move (T2-4). The Pz IV
continues down the road towards the glidermen. Stransky gets his survivors (T2-2)
going again, but they are stopped by Rockstar’s grenade.
The center group of glidermen is attacked by the squad on
the (German) far left (T2-3). The fire
from the glidermen is ineffectual and they are driven back from their foxholes.
Turn 7: American initiative – but neither side
activates
Turn 8: German initiative –
In the center, the lone German squad advances (T2-4) and is
easily handled by Cpl Bechtold and the MG team. Two Germans are killed, one is
wounded and the last survivor leaves the battlefield.
PEF #4 is finally identified – and is second tank.
American phase:
O’Rourke rallies his glidermen. Sgt Baker & Pvt Seid
link up with Rockstar
Cpl Lyon and his team are getting closer to help Rockstar –
but the deep snow makes it slow going.
Turn 9: German initiative
Stransky gets his platoon moving again, with disastrous
results. A well-aimed shot by Pvt Seid drops Stansky. Baker wounds one, but all
Rockstar can do is get his man to dive for cover; the German squad (T2-2) drops
back, not bothering to pick up the body of the hated Stransky.
All of which attracts the attention of the tanks. Their fire
wounds Baker, kills Seid and drives Rockstar back for cover.
On the far right, Lt Bertinck and his (T2-3) approach the foxholes previously
occupied by the glidermen; they are spotted as they cross over. The fire of the
glidermen isn’t particularly accurate, but they do just enough to get the
Germans to quit the field. Sniper Vanderbilt finally scored his first hit –
wounding Lt Bertinck.
American phase:
Rockstar rallies, as do the gliders. Doc Frey is able to get Pvt Jones back in
action.
Turn 10:
The Germans are unable to move
Lyon and his boys move up and mow down the last remnants of
Stransky’s platoon. That is the last of the infantry on the field – the tanks
are another matter.
A glider bazooka team moves forward and fires a shot at the
lead Pz IV – and misses. Return fire drives the team back to cover.
Where the Iron Crosses grow. An intrepid grenadier approaches to throw a grenade
Turn 11: German initiative; A new German squad of 8
Pz Gren (T-11) appears in sector #2
The first Pz IV fires at glidermen and misses. The second
fires and kills a glider riflemen, the other two drop deeper into their
foxholes.
Americans
Doc Frey reaches Sgt Baker.
The thick fog enables Rockstar to get within grenade range
of the leading Pz IV. Rockstar scores a hit with his “Willy Pete” grenade and
the vehicle catches on fire. Meanwhile, the fog working in his favor, Cpl Lyon
works around behind the second PzIV and disables it with a Gammon Grenade.
Turn 12: German Initiative and more reinforcements –
the rest of the PzGren platoon arrives (12-1 & 12-2).
T-11 moves forward and engages Lt Joyal’s small group. The
fire from the paratroopers, especially the .30 MG kills one MG42 gunner and
wounds the squad leader. The others drop back out of sight into the fog.
American phase:
Doc Frey is able to get Sgt Baker back into the fight.
Rockstar and Baker finish off the crews of the two PzIV that
are still burning.
Turn 13: American initiative
The Americans spend their phase consolidating
For their part, the Germans consolidate T11 & T12-1
& 2 into one large group. They send squad T12-2 around to their right in
the hopes of flanking Joyal’s group.
Turn 14: American initiative, but no one from either
side can move.
Turn 15: German initiative; a new PEF & more
reinforcements – another tank
PEF #5 appears in sector 4; it is quickly identified as
another infantry squad (T15) Accurate fire from TSG Young’s group wounds three
and drives the rest back.
Rockstar (foreground) and Cpl Lyon (background) assualt the tanks, grateful for the heavy fog that let them get close enough to throw grenades.
Turn 16: German initiative
Tank #3 cannot move as T15 is blocking the road and deep
snow prevents them from going off road. T15 rallies.
Cpt Reimer (groups T11 & 12) cannot seem to get his boys
moving
American Phase
Rockstar leaves the few remaining glidermen guarding the
road and gathers all the paratroopers in his are. The move off at the double in
the hopes of getting behind, or at least flanking, Cpt Reimer’s platoon.
Turn 17: German initiative
Germans cannot move
Rockstar continues his double time march around the right
flank; Pvt Shivers, May and Kelly start to fall behind.
Turn 18: American initiative
The Americans finally roll reinforcements! A rather
eccentric Sherman drives up the road. (Strictly going by the rules, the
Americans should not have been able to get a tank – but I wanted one, so I gave
them one).
Rockstar continues his move around the flank
German Phase
Cpt Reimer gets his platoon forward to the attack. Lt Joyal is ready for them and a vicious
fight ensues: MGs. SMGs, rifles and grenades all exchange fire – there are
casualties on both sides, but in the end the paratroopers are forced back,
breaking up and fleeing in several directions.
Turn 19: American initiative
Americans cannot move. The Germans move forward slowly.
Turn 20: German initiative
Cpt Reimer’s group enters the American positions, and takes
three wounded men prisoner. The 3rd PZ IV has now arrived behind the
main German force and the TC confers with Cpt Reimer.
Rockstar is behind Reimer’s position, just out of sight of
the platoon RTO & medic, and a few men who had fallen back previously.
Turn 21: American initiative
Lt Joyal rallies and organizes his men.
Rockstar and his group fires on the backs of several Germans
that had retreated from the fight with Lt Joyal. Reimer is killed, a couple are
wounded and the rest flee. Fortunately for Rockstar, the PzIV is just out of
sight (due to fog)
German phase
T15 advances on TSG Young’s position again. Young is well
prepared and they drive the Germans off rather easily. The survivors flee the
battlefield.
Unaware that their Captain has been killed behind them,
Reimer’s force advances deeper into the woods and again meets up with Lt
Joyal’s force.
The Germans are jubilant from previous successes and finally
win an “In Sight Test.” The Americans are getting the worst of it, having
suffered some casualties, when Joyal orders a charge (he only has 2 men with
him). Fortunately for him, most of the surviving Germans are on the other side
of the line, so he prevails. For now, anyway, as the numbers still favor the
Germans.
Turn 22: German initiative and more reinforcements –
yet another tank!
Fortunately for the Yanks, this one seems to be lost as it
appears in the deep snow of sector #3 with no road in sight.
The surviving Germans in the woods change their facing in
reaction to Joyal’s charge, triggering a new “In Sight Test” – this time
American’s get “The Drop.” Airborne fire and grenades score a couple of
casualties and drive the rest back. The Germans have had enough and quit the
field.
The ruckus caused by Rockstar in the previous phase has
drawn the attention of PzIV (#3). The TC moves the tank forward and spots
Rockstar and company. Rockstar’s group sprays the tank with small arms fire
before they duck for cover in the deep snow. The TC fires his coax MG and
drives Rockstar’s group back, but doesn’t cause any casualties.
American phase
With the PzIV distracted by SSG Rockstar, the lone Sherman
advances through the fog and catches the panzer by surprise. A well-aimed shot
by the gunner disables the tank.
Wrap up:
At this point the only German force on the board was the
stranded tank in the deep snow of sector three. At this point the game master
declared an airborne victory. The airborne suffered seven killed, four wounded
and three missing (POWs).
Awards:
Medal of Valor: Lt Joyal
Tank Destruction Badge: Cpl Lyon and SSG Rockstar
Reimer organizes one last push in the center
Action on the airborne leftReimer confers with the Panzer commander
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