SSG Rockstar leads a raid
Introduction:
First some house
cleaning
Rules: Nuts! By Two Hour Wargames
Campaign/Scenario: Custom design, using guidelines from main
rule book.
Star Figure: SSG Rockstar. As the star of the show, Rockstar
gets to have two attributes, selected at the beginning of the campaign. One is
to be random and the other chosen. Rockstar was exceedingly lucky – his random
roll was “box cars” (double sixes) – meaning he go to choose his attribute.
This enabled him to pick any two attributes he wanted: Quick Reflexes and Rage.
Scenario: The Raid (From the “Chocolate and Cigarettes”
section)
SSG Rockster has
been summoned by Captain Lewis, the battalion S2. Lewis explains to Rockstar
that Cpt Parmenter, an officer with one of Patton’s cavalry units has gone
missing. He was reported to have been
carrying some important documents, or some other item of great importance, and
must be rescued. A local farmer reported that he saw a rather lost looking American
officer holed up in a small cottage near a bombed-out village a few miles
behind enemy lines. He was reported to be complaining about being out of gas
and said he lost his map.
Captain Lewis tells Rockstar he has good news and bad news. The bad news is that none of his normal troops are available for this mission. They are too busy digging foxholes in preparation for the expected attack of the Furer Begleit Brigade discovered by Rockstar’s last patrol. Arial recon photos of the area of the patrol looks like this:
We even got one picture of Prmenter and the Old Crone - your objective
The good news is that there is a first-class group of crack troops – “chosen men” available. In fact, they are all volunteers from Cpt Parmeter’s own F Troop of US Cavalry. Let me introduce you to them:
·
Sgt O’Rourke: Rep5, SMG, “Greedy”
· C Cpl Agarn: Rep4, M1 with grenade launcher, “Dumb Ass”
·
Pvt Duffy: Rep4, M1, “Limp”
·
Pvt Hoffenmeuller: Rep3, M1, “Languages”
(Interpreter)
· Pvt Vanderbilt: Rep3 M1, “near sighted”
Th
Turn 1: German Initiative
Germans: All three PEF move forward, but none are identified
Americans: Rockstar enters in sector #9 (lower right corner).
He elects to go through the cover of the woods on the right. They immediately
identify PEF #2 as a squad of 8 panzer grenadiers. Rockstar gets the drop on
them and accurate fire from Rockstar and O’Rourke drives both machine gunners
back. Pvt Duffy wounds the enemy squad leader while Pvt Hoffenmueller kills the
enemy assistant squad leader. The follow up active fire kills an enemy rifleman
and drives the survivors back.
Turn 2: German Initiative
Germans: PEF#1 & 3 advance, but are not identified. One of
the German Machine gunners decides to “hunker down.” The 2nd machine
gunner and the survivors rally. They spend the rest of their phase deciding who
will be there new leader (squad leader out of the fight – and left behind - and
the assistant squad leader was killed).
Americans: Rockstar advances and discovers that PEF#2 was
just rumors. As the continue to move through the woods, they come across the
wounded enemy sergeant, who surrenders.
They also spot the survivors of the original squad. In the ensuing
firefight (counting both reactive and active fire), Pvt Hoffenmueller is
wounded as is two of the enemy; the enemy survivors drop back once again.
Turn 3: German Initiative
Germans: PEF#1 advances on Rockstar’s left flank, but is identified
as nothing important.
Americans: Rockstar advances and takes several prisoners.
Turn 4: German Initiative
Germans: The soul survivor of the German Squad (a machine gunner) leaves the
battlefield.
Americans: Spend the turn reorganizing and processing the prisoners.
Pvt Vanderbilt is given a captured MP40 and tasked with guarding the prisoners.
Rockstar and the others (O’Rourke, Agarn and Duffy) will continue with the
mission.
Turn Yada.. yada
Although I played several more turns after this nothing
significant happened. No more PEFs appeared and there were no enemy
reinforcements. Around turn 7, SSG
Rockstar found Cpt Parmenter at the Crone’s hut – somewhat bewildered but
otherwise healthy. The following conversation occurred:
Rockstar: We went through a lot of trouble to find you. What’s
so important about this package?
Parmenter: It belongs to my father, General Thor Parmenter
Rockstar: What’s in it?
Parmenter: His laundry (if you know, you know)
Rockstar and company return to their own lines without
further incident, picking up the PoW and the wounded Hoffenmueller along the
way.
SSG Rockstar and his group move through the woods
SSG Rockstar organizes the prisoners
SSG Rockstar meets up with Cpt Parmenter
C
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