Nuts! campaign - scenario #9 Bad Manor
Bad Manor
Scenario: Assault
on the Manoir La Fiere (photos below)
SSG Rockstar’s squad at the start
At Start |
Rep |
Wpn |
Attributes |
HG |
GG |
Other |
SSG Rockstar |
5 |
Carb |
3/6 Nerves Steel: DB=CO; charge +1D6 |
|
1 |
XX |
|
|
|
4/3 Quick reflex: +1D6 “In Sight” |
|
|
|
Sgt Kelley |
5 |
SMG |
4-4 Rage: +1d6 charge/mele |
|
|
|
Sgt Baker |
5 |
SMG |
4-3 Quick Rflx: +1D6 In Sight |
|
|
|
T4 Shivers |
5 |
Carb |
5-6 Steely
eye: +1D6 in sight test |
|
|
|
Cpl Bechtold |
5 |
M1 |
6-2 Tank Killer: Rep +1 close assault |
|
|
|
PFC Jones |
5 |
SMG |
3/3 Lucky: RR any result 1x game |
|
|
|
Moates |
6 |
SMG |
1-3 Ball Player: Throws grenade 8” |
2 |
|
|
Miller |
5 |
M1 |
1/5 Brawler: +1D6 in melee |
|
|
AT, X |
Guidas |
5 |
M1 |
3/1 Initiative: Rep +1 when alone |
2 |
|
X |
Skinner |
4 |
M1 |
6/4 Unlucky: On D1-2, takes friend hit 3” |
1 |
|
AT, X |
Mumey |
4 |
HMG |
5-4 Slow React – 1D6 on In Sight |
|
|
|
Simpson |
5 |
Loadr |
2-1 Coward: treat DB as HD |
|
|
|
Sgt Baker and Cpl Bechtold have returned from the medic tent.
Word is T5 Dymowske will also return, but isn’t quite ready yet. Rockstar has
also been told he will be joined by the group below. (“Oh great, just what we
needed. More Brass. I would rather have another .30 and maybe a bazooka,”
thought Rockstar.)
American Reinforcements (arriving turn 2)
Cpt Rae |
6 |
Pistol |
3-5 Near Sight: Rep -1 shooting |
|
|
|
TSG Carzoli |
6 |
SMG |
1-1 Agile: no fast move shoot penalty |
|
|
|
Cpl Daly |
4 |
M1 |
3-2 Knifeman:
+1D6 if using in mele |
2 |
|
|
T5 May |
6 |
Carb |
4-5 Resilient:
treat 1st OOF as CO |
|
|
|
Nocera |
5 |
M1 |
6-5 Wussy:
Only roll1D6 for recovery |
|
|
|
Turner |
4 |
M1 |
1-6 Clumsy:
Trips on Fast Move fail w/ 2bl |
|
|
|
Gibby |
5 |
M1 |
None |
|
|
|
Nelson |
5 |
Carb |
5-3 slow:
only counts 1D6 for fast move |
1 |
|
|
German Forces:
The Germans don’t start with any forces, just “Possible
Enemy Forces” (PEF). They start with two, with a random chance of up to six
(they rolled three). With the German Investment Level set at zero, there will
be no further reinforcements.
Objective: The
American Paratroopers have to clear several buildings of the La Fiere Manoir so
they can prepare to defend the nearby bridge over the Merderet River.
Turn 1: Initiative 4/2 Americans
SSG Rockstar sends Sgt Baker with Jones, Miller &
Skinner off to the right (although they are still close enough to count as one
group), while he takes the main group up the middle.
PEF #1 turns out to be nothing but rumors
Turn 2: Initiative 6/3 Americans.
With that Initiative roll. The Americans will do nothing this
turn, although Captain Rae entered the game.
The German PEF move about.
Turn 3: Initiative 5/2 Germans (normally this might
result in German reinforcements, but not for this scenario).
Rae moves his force, circling around to the left in an
attempt to flank the Germans
Rockstar has T4 Shivers move up with the .30 cal. Shivers
identifies PEF #2 & 3. Rockstar moves the rest of the group into the
hedgerow, including Baker and his men.
PEF #2 (Starting Location: building #1)
Name |
Rep |
Wpn |
|
Name |
Rep |
Wpn |
OGF Reisen. |
5 |
MG42 |
|
Bauer |
4 |
Kar 98 |
Hollerbach |
4 |
Loader |
|
|
|
|
PEF #3 (Starting Location: building #5)
Name |
Rep |
Wpn |
|
Name |
Rep |
Wpn |
Cpl Kruger |
4 |
MP40 |
|
Muller |
5 |
Kar 98 |
Kranz |
4 |
GL* |
|
Leer |
4 |
Kar 98 |
Westhus |
5 |
Kar 98 |
|
Kropp |
4 |
Kar 98 |
GL = Kar98 w/ grenade launcher
Kruger was ready for Rockstar and his men fired first. After
two rounds of shooting, Sgt Kelly and Pvt Skinner were both killed (the latter taking
a round that was meant for Sgt Baker) and most of the paratroopers dropped back
into the cover of the hedgerow, where they are rallied by Rockstar.
Turn 4: Initiative 6/2 Germans
Germans are unable to move.
T4 Shivers picks up Sgt Kelly’s SMG, while Rockstar rallies
his men, yet again.
Cpt Rae continues his flanking movement on the left
Sgt Baker takes his small group around the right
Turn 5: Initiative 3/2 Americans
Cpl Kruger again gets the jump on Rockstar, but nothing much
happens casualty wise – just a lot of noise. Again Rockstar and his men fall
back behind the safety of the hedgerow.
Cpt Rae continues to move around the left flank and finds
with his height advantage, his men have a perfect enfilade of Cpl Kruger and his
group. Cpl Kruger and Privare Kropp are killed, Pvt Westhuse is wounded and
Pvts Muller and Kranz abandon the field.
Although PEF #3 has been eliminated, PEF #2 still occupies
building #1.
Turn 6: Initiative 5/1 Germans
The MG 42 team of PEF#2 again takes position at the window
of Building #1
Rockstar is finally able to get off the first shot. Although
the .30 team misses (yet again), Rockstar and Shivers are able to wound both
gunner and loader. Pvt Bauer has had enough and leaves the battlefield.
Turn 7: Initiative 4/2 Americans
Cpt Rae leads his men to take position to the east of the
main house (B3), using the hedgerow for cover.
Sgt Baker leads his men forward at the double in order to
get a glimpse at the stables (building #5).
Rockstar leads his men forward and takes the wounded survivors
of PEF #2 prisoner.
Turn 8: Initiative 5/4 Germans
Cpt Rae moves his men into the hedgerow and Identifies PEF
#4 as follows:
PEF #4 (Starting Location: Area #6)
Name |
Rep |
Wpn |
|
Name |
Rep |
Wpn |
Cpt Stransky |
3 |
Pistol |
|
OG Dorfmann |
4 |
Kar 98 |
Cpl Rohleder |
4 |
St 44 |
|
GF Katczinski |
3 |
Kar 98 |
Sholten |
5 |
MG42 |
|
Baumer |
4 |
Kar 98 |
Mutz |
4 |
Loader |
|
Kemmerich |
4 |
Kar 98 |
Note: The
building in question has three floors and an attached tower, also of three
floors. Because of the hillside, the bottom floor of the tower attached to the
2nd floor of the house. The bottom floor of the house is more or
less a cellar.
Some rooms are smaller than others and not all of them have
a view in all directions. I decided to split them up in a way that makes sense
to me, more or less.
Tower Top floor: Katczinksi and Bauer
Tower 2nd floor: Rohleder and the Mg42 team
House top floor: Dorfmann and Kemmerich
House Cellar: Stranski, because that seemed like the sort of
thing he would do.
Based on the description, I decided the tower windows were
too small to throw grenades through at a distance, so Rae attacked with just small
arms.
Cpt Rae assigned targets to his men and advanced through the
hedgerow. The initial volley of the paratroopers was devastating. When the smoke
cleared, only Pvt Sholten (MG gunner)
was unwounded, he picked up his MG 42 and retreated into the main house.
On the other end of the battlefield, Sgt Baker discovered
that PEF #5 was nothing but rumors.
In the center, Rockstar and his group continue to advance.
Turn 9: Initiative 5/3 Americans
Cpt Rae sends Cpl Daly with Pvts Gibby and Nelson to cover
the front door of the main house while he and the others approach the main door
to the tower.
At this point Cpt Stranski does what comes natural to him
and surrenders.
Analysis:
It started out pretty tough, but with no possibility of
German reinforcements, once I got through the first wave, it was pretty easy.
When I play this next time, I think I will make it easier for the Germans to
get reinforcements.
Photos
Generally speaking, I prefer to spend my hobby $$$ on
figures rather than terrain, so most of it is pretty simple. Nonetheless, here
are some photos of the action.
SSG Rockstar approaches the first building. Rockstar is in the middle; Shivers and the .30 are on the left, Sgt Baker on the right
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