Nuts! Blood upon the Risers campaing #2 - Sound of the Guns
Front note: This is my second time with this scenario. The first time I blew
through it fairly easily. Then during my next game, I realized I had made some
mistakes so I decided to start the campaign over. I was kind of lucky in the
first scenario this time around and ended up with a full-size squad (14). Unfortunately, I
haven’t managed to collect any MGs or even a BAR – just a bazooka with one
round left. I thought it would be easy again. Boy was I wrong. No spoilers, but
this game was about as close as it gets.
Name |
Rep |
Wpn |
Attributes |
Extra Equip |
|
SSG |
Rockstar |
5 |
Carb |
Steel
Nerv: DB=CO; +1D6 NOG |
HG,GG,xx |
|
|
|
|
Quick
Rflx: +1D6 In Sight |
|
Sgt |
Kelly |
5 |
SMG |
Rage
+1d6 charge/mele |
HG,GG,ATM,x |
T4 |
Shivers |
5 |
Carb |
Steely eye: +1D6 in sight test |
HG,xx |
T5 |
Dymowske |
5 |
SMG |
Stealthy: Opp -1D6 for In Sight |
2xHG,GG |
|
Stohler |
6 |
M1 |
Crack shot: extra D6 when shoot |
GG, Bz(1),xx |
|
Skinner |
6 |
M1 |
Unlucky: On D1-2 take friend’s H <3” |
HG,ATM,x |
|
Guidas |
5 |
M1 |
Initiative: Rep +1 init if alone |
2HG,x |
Sgt |
Baker |
5 |
SMG |
4-3
Quick Rflx: +1D6 In Sight |
GG, ATM,x |
Cpl |
Caracci |
4 |
M1 |
1-4
Born Leader: troops will follow |
ATM,x |
PFC |
Jones |
5 |
SMG |
Lucky: RR any result 1x mission |
HG |
PFC |
Sonka |
4 |
M1 |
None |
HG,x |
|
Nocera |
5 |
M1 |
Wussy: Only roll1D6 for recovery |
2HG,x |
|
Miller |
5 |
M1 |
Brawler: +1D6 in mele |
ATM,x |
|
Bisetti |
4 |
Carb |
Shirker: Always outgunned |
GG,x |
There is a paved road dividing the map in half. Rockstar will take his group down the left side and Baker will take his group and clear the buildings on the right.
Turn1: Activation 3/1 Germans
SSG Rockstar decided he didn’t have time to go around, so
it was “Hey diddle-diddle straight up the middle.” He stops just close enough
to identify that there is an MG42 team in building H5 and then retreats back in
the darkness. Safe for the moment.
SSG Rockstar readies his men, he thinks he has enough
firepower to deal with the MG42. Thanks to his “quick reflexes” Rockstar wins
the “In sight” test. to duck back. After the smoke clears, the loader fails his
“Man Down” check and leaves the battlefield
Rockstar and his group move up to the building. Pvt
Skinner stays behind to search for a bundle – he finds a gammon grenade.
Sgt Baker leads his group out of the building and across
a hedgerow, but only he and Pvt Nocera make it across.
Rockstar and his group search the 2nd floor of
H5 and find nothing. Pvt Skinner collects the gammon grenade.
While the rest of his group negotiates the hedgerow, Pvt
Nocera searches for an equipment bundle and finds .30 cal ammo – not
particularly helpful as they don’t have a .30.
Turn 5: Activation 4/3 Germans – reinforcements (see below)
Rockstar leaves H5 and gets ready to move on H3
There are two PEFs – one on either side of the building,
and reinforcements. They are:
Left of the building: Lt Meyer (MP40), Sgt Steiner
(PPSh), Medic & 2 riflemen
Inside the building: Pvts Forst & Kranz (St44 &
panzerfaust)
Right of the building: Cpt Stransky, Lt Bertink, Lt v.
Witzland II, Cpl Rohleder, RTO and 2 riflemen
Baker ducks back out of sight behind the hedgerow.
SSG Rockstar examines building H3 – it is empty
Sgt Baker leads his group to the right, using the
hedgerow as cover, hoping to take on the enemy one group at a time.
Running low on time and with three building still to go,
Rockstar sends Sgt Kelly off to take a look at building H6. He is ordered to be
cautious. Meanwhile Rockstar enters building H3 – but stop short of the
windows.
Cpt Stransky leads his men in a counter attack into the
valley of death. There are no survivors.
Soldaten Forst and Kranz move to the window and now have
a clear shot at Cpl Caracci. They both fire their panzerfausts: Caracci is
killed, Pvt Nocera is wounded and out of the fight; SFC Jones and Pvts Sonka
and Miller duck back behind the hedgerow and “Hunker Down.”
A counter attack would put them in range of the MG42 in
building H4, so Rockstar leads his men out of the building and take cover
behind a hedgerow facing H4.
PFC Jones, the new leader of what's left of Baker’s group rallies
himself.
The German medic begins working on Sgt Steiner, who shows
signs of improving.
Soldaten Forst and Kranz move to the other side of the
building and attempt to lay some flanking fire on Rockstar’s group. The “in
sight” test is a tie (so the non-moving Rockstar fires first). The deadly
accurate Stohler drops Forst, Kranz scores a near miss on Rockstar (saved from
DB by “star power”) but is himself then wounded by T5 Dymwoske.
PFC Jones takes advantage of the chaos and charges in the
back door, with everyone inside now either wounded or hunkered down – all
surrender.
Rules note: Thanks to the medic, Sgt Steiner was supposed to improve to "Carry on" at his next action phase. However, since PFC Jones entered before that happened, i decided he was still at "Hunker Down" status and thus surrendered to Jones before medic completed treatment
At present, the
only Germans left in the fight are the two MG42 teams in building H4, but since
they don’t have LoS to anyone – they stay put.
Sgt Kelly fires a burst at one side of the building. He
is lucky, ducking back into the hedgerow and escaping injury.
SSG Rockstar and his group open fire at the near window.
Pvt Stoler continues to show his marksmanship and kills the gunner. T4 Shivers
wounds the loader, knocking him out of the fight.
Sgt Kelly recovers from his “Duck Back.”
SSG Rockstar leads his group forward and orders Pvt
Guidas to throw a grenade in the window, Guidas fumbles it, causing everyone
but Stoler (just out of blast range) to drop prone. Stohler continues on and
finds the bottom floor empty.
The last remaining MG team moves to the other side of the
building to fire on Rockstar. However, Rockstar was ready for it, and he and
his men kill both Germans. This enables Pvt Stoler to declare that the last
building has been cleared.
Casualty List:
KIA: Cpl Caracci, Private Bisetti
WIA: Sgt Baker, Pvt Nocera
And some photos:
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